Instead it just looks smooth, neat, and vibrant. True to Disney's primitive design, it doesn't try to over-modernise. But it also keeps the environments deceptively simple. Honest to the film on which it's based, it keeps those strange geometric structures, the odd slopes and shelves, and introduces one heck of a lot of crates. Its presentation is remarkably brilliant. Just spotting all of those is reason to play. While it's essentially a serious story, they couldn't have packed more puns and geek references in. Each element combines to form the larger plot, as you realise that the takeover of ENCOM by Future Control Industries is extremely sinister, and no good for you or your family. Monolith tells a good, solid tale, both through your experiences in the levels, the conversations you have with NPCs, the cut-scenes, and the emails you'll find when hacking datacubes. Combined with the Triangulation subroutine, which lets you zoom in sniper-style, it's perfect for both long-range headshots and close-combat bombardments. And all the other weapons don't interest me at all. And while Tron 2.0's disc doesn't quite match my all-time favourite - Klingon Honor Guard's Ding-Pach Spin Claw - it's still a real treat. Seriously, if a game puts a disc in that I can then re-catch, that's an extra score point right there.
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